They should almost always be maxing points against an elite list and the elite team should never be maxing points against them. Grey Knight [20pts]: Combat, Nemesis Daemon Hammer. Michael T Holy’s Asuryani. Subscribe . The most thing to remember with these rules is that they don’t reward you much for killing. Second, if your team broke you lost. If you’ve heard complaints about Frag Cannons they were probably talking about these missions. GK could potentially get zero primary points this turn and only get their kill secondaries, but we’ll assume they kept one of their objectives to be nice. They have very similar stats and abilities to the Negavolt Cultists, from the Servants of the Abyss Kill Team, who are known to be a great, points-efficient, unit. In this model a horde starts off winning and elite teams need to be able to clear out enough that they get the momentum before the game is lost. Just because these rules are intended for competitive play doesn’t mean they’re not fun – these rules make for very tight, balanced games with lots of important tactical decisions. We recently spent a good deal of time talking about where Kill Team is and how much we enjoy it as a competitive game. On a 4+ you may set up a new Poxwalker within 1" of the Poxwalker that made the attack. The list combines all the top lists for 8th edition ITC events only, taking only the top three from each Major or GT. 30 points. Get the latest info, sweet deals, and additional Frontline content through our email list. There’s also a set of relatively neutral and hard to achieve bonus objectives that are unique for each mission and can get you an extra 3 points. In the other competitive mission sets you care about having more models active for more turns, but with these missions being able to win a fight is important. 18. When it was first released there were a few small tournaments that ran using the Matched Play rules. The team comps have varying playstyles so you can find the best fit for your squad. This article is bad and may or may not require deleting. I have two lists in mind at moment but will list the other models I have available for any comments on changes. On the same day as the Kill Team boxed set releases the Orks are also getting their own starter, too. Roll an additional melee attack on a 6+ to hit an Imperium model. Grey Knights need to take the two objectives in their deployment zone so they’re down two models and they need to send most of their force towards the middle objective. Third, they tended to use missions … Third, they tended to use missions that could boil down to 1 kill = 1 vp. There seems to be real momentum for events trending in that direction. Each guide will show you how to prepare for your new army, starting with a small force for the 40K skirmish game, Kill Team. Comment on the article's talk page. Mentor Legion reiver for my kill team. KILL TEAM news, resources and reviews. Pleased with the freehand. Tyranid Warrior [20pts]: Boneswords, Devourer, Tyranid Warrior [20pts]: Boneswords, Combat, Devourer, Tyranid Warrior [20pts]: Boneswords, Devourer, Veteran, ++ Kill Team List (Adeptus Mechanicus) [98pts] ++, Ruststalker Princeps [16pts]: Chordclaw, Leader, Transonic blades, Infiltrator Princeps [15pts]: Zealot. I can help you write lists and rosters, overcome a hurdle, change your Kill Team to adapt for a tournament -- the possibilities are endless! 1/6. This is going to be a brief lesson since Kill Team’s only been out about a year. These changes open up the game to many more armies. 12 comments. Welcome back to Beeranid40k, today we're looking at the TOP 5 factions that did the best in recent Kill Team events. There were a few issues with that. Kill Team is about elite fire teams taking each other out as they skirmish in the shadows–but some of these teams can be incredibly difficult to take down. Three railfinders and drone spam with recon drone works so well in Kill team it was literally designed to be the perfect list for this specialist game. Tau pretty much has the best list in kill team vanilla. Hobby. Kill Team Command Roster & Data Sheets *Updated - posted in + Kill Team +: Greetings all! Grey Knight Gunner [22pts]: Demolitions, Incinerator ++ Kill Team List (Harlequins) [100pts] ++ Use Companion for Kill Team to view your BattleScribe rosters in a more convenient way. 0 comments. share. 1/3. In this final section, we’re taking a close look at the Kill Teams that performed well and giving some thoughts on their choices and play. The recommendations are made by our experts, Flaress, Aux, ... Look to use the priority and kill pressure from the mid + jungle duo to impact and snowball your top and bot lanes. You get at most 9 points for primaries and 3 points for each secondary. Built using WordPress, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Filthy Casual Battle Report: KHORNE vs. NURGLE – RUMBLE IN THE GRUMBLES, incredibly official Goonhammer store on RedBubble. You have the following Primary Objectives: You can get up to 4 primary points a turn and up to 12 points from primaries a game. ++ Kill Team List (Thousand Sons) [100pts] ++, Aspiring Sorcerer [18pts]: Leader, Warpflame pistol, Rubric Marine [17pts]: Icon of Flame, Inferno boltgun, Rubric Marine Gunner [20pts]: Demolitions, Soulreaper Cannon, Tzaangor [10pts]: Brayhorn, Combat, Tzaangor blades, ++ Kill Team List (Grey Knights) [99pts] ++, Justicar [19pts]: Leader, Nemesis Force Halberd, Grey Knight [20pts]: Nemesis Daemon Hammer, Zealot, Grey Knight [20pts]: Combat, Nemesis Daemon Hammer, Grey Knight Gunner [22pts]: Demolitions, Incinerator, ++ Kill Team List (Harlequins) [100pts] ++, Player [16pts]: Harlequin's Kiss, Shuriken Pistol, Player [16pts]: Combat, Harlequin's Kiss, Shuriken Pistol, Player [16pts]: Harlequin's Kiss, Shuriken Pistol, Zealot, Player [16pts]: Harlequin's Kiss, Shuriken Pistol, Veteran, Player [17pts]: Fusion Pistol, Harlequin's Embrace, Player [19pts]: Fusion Pistol, Harlequin's Kiss, ++ Kill Team List (Heretic Astartes) [100pts] ++, Aspiring Champion [18pts]: Khorne, Plasma pistol, Power fist, Chaos Cultist Champion [5pts]: Brutal assault weapon and autopistol, Combat, Khorne, Chaos Cultist Gunner [8pts]: Flamer, Khorne, Chaos Space Marine [17pts]: Chainsword, Icon of Wrath, Khorne, Zealot, Chaos Space Marine Gunner [16pts]: Khorne, Plasma gun, Sniper, Chaos Cultist [4pts]: Brutal assault weapon and autopistol, Khorne, Boss Nob [18pts]: Combat, Kombi-weapon with Skorcha, Power Klaw, Ork Boy [6pts]: Slugga and Choppa, Veteran, ++ Kill Team List (T'au Empire) [100pts] ++, XV25 Stealth Battlesuit Shas'vre [25pts]: Fusion blaster, Leader, Markerlight & Target lock, Pathfinder Gunner [12pts]: Rail rifle, Sniper, Pathfinder Shas'ui [7pts]: Comms, Pulse pistol. You’ll be able to dive right in and play your Orks in no time with Krogskull’s Boyz: It’s going to be interesting to see what Special Rules make the jump for the Orks from 40k to Kill Team. Team 1 Watch sgt: power … A brand-new kill team has joined the fight! Will also list opposition expected. In today’s article, we’re going to introduce you to what competitive Kill Team is. Turn 4: Tyranids are down to 4 models and can’t contest much, but they’re also already maxed out. After a break I recently got back into tabletop gaming in form of Warhammer 40.000 Kill Team. One other takeaway was that some of the elite models that you don’t normally take like Bullgryns or Wraithguard can be good because they can play aggressively without dying and giving up points. Competitive KillTeam list for all factions from 30+ games experience. It’s worth noting that you also don’t need to actually play at tournaments to enjoy these rules – Competitive Kill Team is a blast whether you’re playing in a tournament bracket or casually with friends, and the rules give you a relatively balanced way to play the game that forces you to make interesting decisions every turn. 2. That means you need to score 4 points 3 times (very difficult) or 3 points on 4 turns (still difficult but doable). The Grey Knights player has two secondaries that involve killing, Bounty Hunters (kill things and go to where they died) and Cut Apart (kill things in the fight phase), and they must choose one of the remaining secondaries that involve movement. Back in the olden days of Warhammer 40,000 4th 3rd* edition, Kill Team was born. It’s unlikely that they can contest the GK’s objectives though, so the Grey Knights will get at least their two kill secondaries and their two points of primaries. Kill Team has a consistent set of rules but the missions change and they do a lot to set the meta. So any basic lists … KILL TEAM EVENTS Bay Area OPEN. You can unsubscribe at any time Third, I hope you can look at what these different missions do to the game and influence your local community to play games you enjoy. You also get to choose 3 Secondary Objectives, but unlike the older missions you can always choose from all 18 objectives. The most competitive lists were things like Death Guard with lots of special weapons, Imperial Guard with lots of plasma and few other lists could compete. GK 15 – Tyranids 18, game ends. Adeptus Custodes. 337. They probably take the bespoke objective, Mission Critical Supplies, since they’re going to lose if they can’t take the center objective anyway. This meant that you just wanted teams that were relatively tough and put out a lot of damage. Email address: Leave this field empty if … Stubcarbine and Powersword, Skitarii Ranger [14pts]: Enhanced Data-tether, Skitarii Vanguard Gunner [16pts]: Transuranic arquebus, Skitarii Vanguard Gunner [15pts]: Sniper, Transuranic arquebus, Skitarii Vanguard Gunner [15pts]: Comms, Transuranic arquebus, ++ Kill Team List (Astra Militarum) [100pts] ++, Tempestor [11pts]: Display Voice of Command Orders, Hot-shot laspistol, Leader, Power Sword, Scion Gunner [18pts]: Plasma gun, voxcaster, Special Weapons Gunner [8pts]: Plasma gun, Special Weapons Gunner [8pts]: Demolitions, Flamer, Dire Avenger Exarch [11pts]: Leader, Two Avenger Shuriken Catapults, Storm Guardian Gunner [10pts]: Fusion Gun, Scout, Storm Guardian Gunner [10pts]: Fusion Gun, Veteran, Heavy Weapons Platform [13pts]: Aeldari Missile Launcher, ++ Kill Team List (Death Guard) [100pts] ++, Plague Champion [22pts]: Leader, Plague knife, Plasma gun, Power fist, Plague Marine Fighter [19pts]: Combat, Flail of Corruption, Plague Marine Fighter [19pts]: Flail of Corruption, Zealot, Plague Marine Gunner [19pts]: Demolitions, Plague spewer, Plague Marine Gunner [18pts]: Blight launcher, ++ Kill Team List (Deathwatch) [99pts] ++, Watch Sergeant [22pts]: Leader, Storm shield, Xenophase blade, Black Shield [21pts]: Power maul, Storm shield, Veteran [19pts]: Combat, Power maul, Storm shield, Veteran [19pts]: Power sword, Storm shield, Zealot, Veteran Gunner [18pts]: Infernus heavy bolter, Sniper, Sybarite [11pts]: Agonizer, Leader, Phantasm Grenade Launcher, Splinter Rifle, Hekatrix [11pts]: Agonizer, Splinter Pistol, Kabalite Gunner [12pts]: Comms, Dark Lance, Wych Fighter [11pts]: Combat, Shardnet and Impaler, Wych Fighter [11pts]: Shardnet and Impaler, Zealot, Wych Fighter [11pts]: Shardnet and Impaler, ++ Kill Team List (Genestealer Cults) [99pts] ++, Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter, Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter, Zealot, Acolyte Fighter [12pts]: Autopistol, Combat, Heavy Rock Cutter, Neophyte Hybrid [10pts]: Shotgun,Cult Icon, Hybrid Metamorph [13pts]: Metamorph talon, Rendin claw, Cult Icon, Autopistol, Neophyte Gunner [9pts]: Demolitions, Flamer, ++ Kill Team List (Adeptus Astartes) [100pts] ++, Tactical Sergeant [14pts]: Auspex, Plasma pistol, Intercessor Sergeant [18pts]: Combat, Power sword, Scout Gunner [17pts]: Missile launcher, Sniper, camocloak, Scout Gunner [17pts]: Comms, Missile launcher, camocloak, Tactical Marine Gunner [18pts]: Missile launcher. The ability to kill naturally works into the goal of holding ground since the enemy can’t hold objectives if they’re dead, but it’s also possible for hordes to play a delaying game while working the objective. 337. Being able to give teams that are forced into a low model count (see: Grey Knights, Deathwatch, Custodes, etc) a fighting chance versus a pure horde lists, as opposed to mostly an auto loss, is really refreshing. Posted by 1 day ago. This really punished hordes and teams with lower leadership, and was just sort of anticlimactic since the game ended on a random roll. To give an idea, imagine 5 Grey Knights against 19 Gaunts and a Tyranid Warrior on the first mission in the packet I linked. Wraithblade w/ Ghost Axe and Shield, Zealot Wraithguard w/ D-Scythe, Heavy The deployment zones are 6″ from the center of the map so the Tyranids player can easily get models into all four quadrants for Engage on All Fronts, and they can also easily throw 6+ models into the center so the Grey Knights player can’t take the center. 9. One player built a Kill Team of individually acting soldiers/miniatures drawn from a Troops-choice unit. Painting. Shane: It’s important to note that with the release of the Elites expansion there have been events that have been testing the waters on expanding past 100-point teams for competitive events. Everything is now digital. Second, I hope that you’re seeing how we evaluate models in our Kill Team Tactics series and when you can ignore us. Deathwatch Kill Team, Credit: Alfredo Ramirez. Grey Knight [18pts]: Force Halberd. Teams like Custodes are very capable of killing enemies without losing anything which gets Kill 1 and Kill More and denies those to the enemy for a 4 point swing, but they need to take reasonable secondaries. They’re cool and fun but they tend to put you in the elite team pit and make the game all about climbing out of that pit. If you’ve read a few of our reviews this is why I’m generally less impressed by flashy models like Terminators. There are a few variations of this floating around, but they mostly differ on details like how terrain is set up, which isn’t important for an overview. Not just the rules, but why they are the way they are and what those rules mean to you as a player. Here are the five toughest ones in the game. To start with,they completely ditched the scouting phase and got rid of the rule where breaking caused you to lose. We'll show you how to create a force for use in Kill Team games, which you can then … We’re going to assume that they get Cut Apart and Bounty Hunters, and they get two points for primaries. This is going to be a brief lesson since Kill Team’s only been out about a year. There were a few issues with that. But many players may find competitive play daunting, or be unsure about how it differs from casual or Narrative play. The addition of the Fulgurite, and Corpuscarii, Electro-Priests could push the Ad-Mech up a notch in the competitive scene. Trying to do the basics well. The Grey Knights player can’t score any more points on Cut Apart or Bounty Hunters and have at most 4 points available. Each player generates a legal 100-point kill team and chooses three secondary objectives that are part of the mission. Turn 1: Both players move out of their deployment zones. They go like this: There are a few variations, but the primary objective is usually centered around holding more objectives than your opponent and there is usually a list of 6 secondary objectives that are similar to ITC secondaries from 40k. With the small tables that Kill Team is supposed to be played on, your team will be menacing everyone from the get-go – just place them in cover that provides good line of sight. First, I hope it cleared up how the competitive games are played and why you didn’t see a lot of Terminators and Lictors duking it out at the top tables of SoCal open (and why that might not mean much if you’re going to LVO). The big tournaments are proving grounds but you can play these at local pickup games or tournaments at your local game store. 1 point for Holding more objectives than your opponent. The best teams tend to have a lot of models that all do a job well and you can park them on the objectives after they’ve done the job. GK 4 – Tyranids 6, Turn 2: Tyranids are down to 12 models at the end of this turn since they lost 4 last turn and they’ll lose 4 this turn as well. ++ Kill Team List (Grey Knights) [99pts] ++ + Leader + Justicar [19pts]: Leader, Nemesis Force Halberd + Specialists + Grey Knight [20pts]: Nemesis Daemon Hammer, Zealot. You want speed, durability, firepower and numbers, and every team has their own mix of those traits to the game. The Tyranids can just take movement objectives, such as Domination (more models within 3″ of the center), Engage on all fronts (have models in all four quadrants) and Mission Critical supplies (control the center objective). 1 point for Killing more models than your opponent. In Kill team, base size is especially important for melee-focused models, I’d argue it’s at least a notable advantage. Kill Team forces are built from a command roster of 20, usually around scenarios and knowing your opponent's faction, so these lists aren't optimized Adepta Sororitas lists, but they will give you a feel for how Battle Sister kill teams work and a great base to build up your future Warhammer 40,000 force from. It was a scenario driven way to play. Think of this as basic templates for each factions that you can temper with. At the end of the game the player with the most points wins, and there is no penalty for breaking. This Tyranid list is one people have both played and won with, but there are a number of intermediate factions like Ad Mech, Imperial Guard, Aeldari, Tau and many more that play with more models than the Grey Knights but don’t sacrifice all of their killing power like pure hordes do. Add pictures of your miniatures, muster your Kill Team lists and browse tactics. Newsletter. And Kill Team's flesh wound mechanic means a single wound goes a long way. After hearing this you might be thinking that the situation is dire and it’s really not. save. Updated as of 03-31-2020. The new edition of Warhammer 40,000 is on the way and to prepare for it, we've put together 3 guides looking at each of the New 40K Featured Factions. GW actually saw these issues and responded (or maybe they pre-empted it, they acted pretty fast). Competitive kill team list for this weekend tournament - posted in + DEATHWATCH +: Hi guys I have a kill team tournament this weekend and needing help deciding on a competitive list. Hopefully a lot of you out there are having fun with Kill Team, I sure am. Reason: separate pages have been made for Imperium, Chaos, and Xenos factions, this one is … When it was first released there were a few small tournaments that ran using the Matched Play rules. 4 comments. We’re currently working on a more detailed guide to the LVO 2020 mission pack so check back in soon for that. In the meantime, if you have any questions or feedback, feel free to drop us a note in the comments below or email us at contact@goonhammer.com. My ratings for AdMech and Marines were based on the competitive missions played at NOVA and Socal open, and while a lot of things stay the same in a different rule mission set like LVO has some things do change when you prioritize killing a bit more. Get the latest info, sweet deals, and additional Frontline content through our email list. They’re just as much fun for players looking for a quick hour-long match as they are for players looking to test their mettle against the best opponents in their area. In this article, NovemberMike and Shane Watts are talking about what makes Competitive Kill Team so great, and what you need to know about it. GK 7 – Tyranids 12, Turn 3: Tyranids will go down to 8 models this turn, which will force a break test, but even if the Nids break they can stay in synapse of the warrior and get all of their points. Lists may use older codexes versions and with certain restrictions specific to each Tournament format. This was an extreme example but these are both lists that have seen play at tournaments and the scenario I drew out is unrealistically bad for the Tyranids. 40k competitive play featured Kill Team matched play novembermike Shane Watts Start Competing Tactics Tournaments, ©  2021 Goonhammer. Here at Nights at the Game Table, we're passionate about gaming, and are on a mission to turn tabletop gaming such as Warhammer 40k, Age of Sigmar, Magic the Gathering, and so many more, into an event of such immersive fun, that you'll not only enjoy winning a lot more, but your opponents will be enjoying your atmosphere so much, they'll be thanking you for beating them! The tension between holding and killing is an actual tension. Shane: I have been running Kill Team events with the inclusion of Kill primary objectives, and overall the responses from players has been positive. For the 2020 Las Vegas Open (LVO), they’re setting up a packet that’s more similar to ITC (Shane: LVO 2020 is also using 125 points instead of the usual 100 points). Pure hordes probably aren’t viable but 10+ model teams have a lot of activations that make more secondaries viable to take and they can usually kill an enemy model each turn so they can max out primaries against a lot of teams. The world has changed a lot since the early days. This should help lists with cases where the secondaries chosen for the mission favored one strategy over others. Since NOVA 2018 we’ve seen similar rules used at the Las Vegas Open, Adepticon and NOVA 2019, and Games Workshop released Arena, which uses similar rules on a 2d terrain board that is surprisingly good value and makes it easy to set up more competitive games. This tier is only available to 10 Patrons currently. First, they used the scouting rules, which were just a mistake. Each Player starts with a roster of 20 models from the same faction and gives their opponent a copy of this roster. Second, if your team broke you lost. The other would have a roster of regular goons and leader – they were the opposition. NOVA 2018 saw the release of a tournament rule set that fixed most of these issues. The only way to really find this info is either play in a campaign against a bunch of competitive lists from multiple factions and figure it out yourself, or ask on a forum. Kill Team Coaching: have a 1-on-1 phone chat for 30-45 minutes once per month. The big tension here is that elite teams will be stronger per model offensively and defensively so they’re likely to score kill more, while larger teams are more likely to hold more objectives, but no matter what you need to be able to kill at least one model a turn and hold one objective a turn. There are a few kill secondaries but the most reliable way to get points is to be able to get your models where they need to be and keep them healthy enough to score. You are here: Home › Kill Team 2021 ITC Rankings. Posted by 7 hours ago. That’s still enough to get all of their points and they can potentially contest the objectives in the GK deployment zone. share. Just finished building my Howling Griffons Kill Team! Death to the False Emperor: Nurgle's still chaos. 1st place, Kill Team Tournament Craftworld Ulthwe. You also gain my eternal gratitude and appreciation. For this example we’re going to assume that the Grey Knights are unrealistically good and always kill 4 enemies a turn, and the Tyranids are unrealistically bad and never injure anything. These resources don't exist for Kill Team. You inevitably need at least a couple of close combat models or your ranged specialist will be all be tied up. We’re going to reference the Adepticon mission packet, which you can find here. Subscribe to get the very latest - news, promotions, hobby tips and more from Games Workshop. They also moved to victory conditions that emphasize holding territory and give you a choice of secondaries that let you tailor the mission to your army. GK 11 – Tyranids 18. Sign up today! Below is the current breakdown of what primary faction are winning events. This new attack has to be aimed at the same … They’re still playing the objective games and they still lose to a horde on turn 1, but they have the firepower and numbers to turn the game around by turn 3 and come out ahead. Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. A Tau Kill Team, they’re good at shooting, just like in 40k – Credit: Bonds0097. At the end of each battle round players score primary and secondary objectives. A few of the events like SoCal have been using 125-point teams, and that’s something we’ll see with LVO as well (though NOVA still is using 100pts). This really punished hordes and teams with lower leadership, and was just sort of anticlimactic since the game ended on a random roll. Note that we just said the toughest. First, they used the scouting rules, which were just a mistake. I’ve only played a single test game with these rules, but I’m excited. I try not to put specialist on a guy with a lot of special equipment so that a single loss doesn't reduce too much of your efficiency. save. LVO Kill Team Lists. Subscribe to the Frontline Gaming email list! There’s a few things we’d like you to take away from this article. Kill Team: Elites sees the very best of the Fire caste unleashed in all their glory with the arrival of the XV8 Crisis Battlesuit.